KS3 IT & Coding
I-Media & Computer Science Curriculum Intent
The intent of ICT & Computing is to provide a skills based curriculum that will equip our students with the skills to use IT in the real world, to develop computational thinking and to develop their creativity. We have designed our key stage 3 curriculum to provide our students with challenges and new experiences in computing, digital literacy and digital media, regardless of their prior knowledge of using computers. We also develop skills in Microsoft office to support their ability to access all areas of the wider curriculum throughout their school life and beyond. Topics covered in key stage 3 include; E-safety, Microsoft office software, programming using Scratch and Visual Basic, BBC Micro bit technology, hardware, networks, binary, algorithms, moving images, graphics, Illustrator and Photoshop.
Students with SEND will be provided with specific support; including video tutorials, scaffolding, additional support, and differentiation of activities to ensure they can access the curriculum and enable them to thrive within their ICT and Computing lessons.
Our key stage 3 curriculum fully supports student choice in an ever evolving key stage 4 curriculum. There are 2 courses currently available for students in Key Stage 4; GCSE Computer Science and a Cambridge National Certificate in IMedia.
Computer Science is engaging and practical, encouraging creativity and problem solving. It encourages students to develop their understanding and application of the core concepts in computer science. Students also analyse problems in computational terms and devise creative solutions by designing, writing, testing and evaluating programs.
IMedia is the integration of digital media including combinations of electronic text, graphics, moving images and sound into a structured digital computerised environment that allows people to interact with the data for appropriate purpose. Students will learn to plan and design web development, film, interactive media products, gaming and animation.
We want our students to develop a wide range of digital skills that will equip them with choices for when they leave our school.
|● To use digital technologies in ways that is effective, safe, and complies with legislation.
● To apply the concept of project development, from planning and research, through to development and evaluation.
● To analyse client needs and media conventions to create a product suited to purpose.
● To develop skills across a range of graphics and media applications to create products that engages the target audience.
● To develop literacy skills to support the evaluation of products.
|● To apply the concepts of computer science including abstraction, logic, algorithms and data representation.
● To analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems.
● To be competent, confident and creative users of information and communication technology.
● To develop pupils’ theoretical knowledge and store of technical words to improve their vocabulary.